[OPORD] Special Deployments, Techie Struggle - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Techie Struggle







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Blues have attacked our home and stolen our pride ! We have managed to retreat and regroup our warriors thanks to the Sandstorm summoned by our Shaman. We only have limited mounts and supplies to fight. We will need to gather the gifts of the desert and take back the weapons of the vermins. Once our warriors have their mounts, we will get back to our home and drive out the Blues once and for all ! Start of mission with limited vehicles and supplies, not all slots will have a dedicated vehicle at the start

Friendly Forces
REAPER Has managed to refit a mothership, this will allow us to support our attacks We have managed to keep mounts during our run out of home, each assault section will be given one gun mount and one assault mount. Any mounts we recover or capture will be distributed to our warriors

Supporting Assets
We have regrouped all forces that have retreated from the cave, we are hopeful some are preparing traps to the blues once we start our assault on the cave.

Enemy Forces
The Blues have managed to find armoured mounts, that is how we lost our cave. The desert is full of leg warrior pests or rogue warriors having mounts driving across. We will use the sandstorm to our advantage and rid the desert of them, and take their weapons for our fight.


Mission

Tasking
Find and fight for mounts across the desert, and recover supplies for our mothership. Once all our warriors have received a mount, we will prepare to fight against the Blues and fight to take our home back.


Execution

Commander's Intent
REAPER will scavange through the desert to gather mounts and supplies while removing as many of the Blue's scum from this unholy desert. The apothocaries of PHOENIX 4 will remain with REAPER 9 to provide healing capabilities to our warriors.

Tasks and Sequencing
REAPER 2 PHASE 0 ALL CALLSIGNS will begin at the regroup point with the sandstorm raging around us before moving off to rid our land of the Blues. PHASE 1 Limit of Advance is Phase Line MAD REAPER 1 will move west with their mounts to scavange the oil fields in sector 1A for mounts and supplies, clearing and Blues and Rouge warriors they encounter. REAPER 2 will move north to scavenge the village of Karachinar and the surrounding settlements in search of more mounts and supplies. PHASE 2 Limit of Advance Phase Line MAX After REAPER has cleared the eastern AO we will head west with REAPER 1 clearing through the north and REAPER 2 clearing through the south. In theis area we will likely encounter more Blues, REAPER must eradicate this scum before we move to capture our home cave. PHASE 3 REAPER will establish 2 OP's REAPER 1 will set up at OP Road and REAPER 2 will set up at OP Fury. We will observe the defensive positions the Blues have created around our home base before planning our assault to take back what is rightfully ours.


Administration/Logistics

Resupply
The mothership will be our logistics hub, we will carry what limited supplies we start with and any supplies found by REAPER will be collected by the logistics team and delivered to the Mothership for distribution by the Shamens.

Medical
- Medical support will be conducted using supporting elements (PAK off Field), the apothecaries of PHOENIX 4 will provide all advanced healing rituals.

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
REAPER 9 45mHz 37mHz SP1 MoooCow Platoon Commander (≤32)
REAPER 1 250mHz 40mHz SPC Vyqe (Ret.) Light Vehicle Section Commander
REAPER 2 260mHz 40mHz SP3 Bossatron (Ret.) Light Vehicle Section Commander
REAPER 3 270mHz 40mHz Light Vehicle Section Commander
PHOENIX 4 70mHz 43mHz Cpl Argo CMT Leader
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
31x L85A2 118kg
1x L85A2 L123A2 5kg

Weapon optics
31x SUSAT L9A1 13kg

Ammunition
32x 5.56mm 30Rnd STANAG L85 Mag 12kg
32x 9mm 13Rnd Browning HP Mag 7kg
42x Painkillers 2kg
4x 5.56mm 30Rnd STANAG L85 (Red tracer) Mag 1kg
2x M83 Smoke Grenade (White) 0kg
2x M18 Smoke Grenade (Yellow) 0kg
1x 40mm M441 (HE) Grenade 0kg
2x L109A2 Frag 1kg
48x M18 Smoke Grenade (Orange) 9kg
6x M18 Smoke Grenade (Purple) 1kg
1x Ammonium Carbonate 0kg

Secondary weapons
29x Browning HP 28kg

Other equipment
32x BAF UBACS (DPM/Sleeves Down) 29kg
1x BAF Osprey Mk3 Officer (DPM) 4kg
36x Map 3kg
36x Radio 13kg
36x Compass 3kg
36x Watch 3kg
2x DAGR 1kg
7x BAF Osprey Mk3 Engineer (DPM) 25kg
1x BAF Osprey Mk3 Grenadier (DPM) 4kg
20x Entrenching Tool 9kg
2x Toolkit 7kg
24x BAF Osprey Mk3 Crewman (DPM) 87kg
3x BAF Osprey Mk3 Medic (DPM) 11kg
4x BAF UBACS (DPM/Sleeves Up) 4kg

Unknown
13x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
2x CFP_Camelbak_Mule_Khki Warning 0kg
1x FRXA_tf_rt1523g_big_Ranger_Green Warning 0kg
2x B_TacticalPack_oli Warning 0kg

Optics
1x Vector 21 Nite 0kg
9x Binoculars 0kg

Muzzle attachments
1x SUSAT L9A1 0kg

Total Equipment: 400kg

This page generated 0.59MB in 0.0853 seconds.