[OPORD] Modern Warfare Theatre (2015-Present), Operation Hellstorm - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Operation Hellstorm







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Deep behind enemy lines, FOB Canteen was deployed and was to investigate recent Insurgency troubles within the local populace. A Recon team was deployed to a local town to investigate the Insurgency and after some digging they have managed to find a small but substantial Russian military presence among them. But during the extraction of the Recon team, they were caught by Insurgent forces and were chased back to FOB Canteen. Now with the FOB location compromised, ALL CALLSIGNS are now to DEFEND FOB Canteen at all costs until extraction arrives. Also with the recent Insurgency rise, Base Winslow is under attack by Insurgent Forces, grounding all Air Support and Ground Support until time allows otherwise.
Three-Star Rating Key
Minimal presence expected
☆☆ Moderate presence expected
☆☆☆ Primary focus of the operation
Operational Assessment
Combat Intensity: ☆☆☆
Roleplay Emphasis:
Difficulty: ☆☆☆


Friendly Forces
Ground Team Knight Knight 1: - Squad Leader - Squad Medic - Combat Engineer - Leading Rifleman - Combat Engineer - Combat Engineer Knight 1-1 - Fireteam Leader - Combat Medic - Rifleman - Automatic Rifleman - Ass. Automatic Rifleman - Anti-Tank Rifleman, Light Knight 1-2 - Junior Team Leader - Combat Life Save - Anti-Tank Rifleman, Light - Automatic Rifleman - Ass. Automatic Rifleman

Supporting Assets
Friendly forces are cut off from FOB Canteen until Base Winslow becomes secure enough to send Ground Support and EXFIL.

Enemy Forces
Enemy forces will comprise of Insurgent Rebels with motorized support from Russian Forces as well as Russian Infantry. Mechanized and Mortar Teams may be deployed to the area but not known at this time.


Mission

Tasking
DEFEND FOB Canteen at ALL COSTS. Extract via Ground Convoy once the chance permits.

End-state
After Knight Team defends FOB Canteen or becomes indefensible, they must extract from the FOB via Ground Convoy to Base Winslow.


Execution

Commander's Intent
KNIGHT 1 objective is to stand their ground at FOB Canteen at all costs, until friendly forces from Airbase Winslow can organize a extraction.

Tasks and Sequencing
A) KNIGHT 1 will organize the defensive positions better with KNIGHT 1-1 and KNIGHT 1-2 for the assault of FOB Canteen from Russian backed insurgents. B) KNIGHT 1-1 shall hold East 180 degrees, KNIGHT 1-2 shall hold West 180 degrees. Both fireteams will have to expand upon the FOB's already placed hesco barriers with more trenches, just so that there are no gaps in the defense to make a weak point. C) KNIGHT 1 combat engineers are to rig the vulnerable terrains of FOB Canteen that is North, West, East side of the main HQ building. KNIGHT 1 hopes to eliminate enemy forces before they can get a chance to directly engage. D) When extraction convoy has arrived KNIGHT 1 will abandon FOB Canteen with haste and retreat to Airbase Winslow by using route BLUE on the map. The retreat will most likely be under fire the entire way through. Action on contact is to push through.


Administration/Logistics

Resupply
KNIGHT 1 will have very limited supplies at FOB Canteen. The main way of LOGPAKs shall be delivered by convoys from Airbase Winslow, due to being attacked by Russian backed insurgents Airbase Winslow has no airdrop capabilities. Meaning the convoy will have to fight their way to KNIGHT 1 for LOGPAKs at FOB Canteen.

Medical
- Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
KNIGHT 1 250mHz 40mHz SP1 LegacyStetson Squad Commander (≤28)
KNIGHT 1-1 251mHz 250mHz Cpl Gendalorf Fireteam Leader (≤6)
KNIGHT 1-2 252mHz 250mHz SP3 Veagance Acting Fireteam Leader (≤5)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
3x M4A1 PIP 9kg
5x M4A1 15kg
2x M249 PIP (Short/Savit) 14kg
4x M27 IAR (KAC Grip) 14kg
2x M590A1 (Long) 7kg

5x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg
7x rhsusf_assault_eagleaiii_coy Warning 0kg

Sidearm optics
5x AN/PEQ-16A (Laser) 2kg
9x AN/PEQ-16A (Top/Laser) 3kg

Muzzle attachments
12x AN/PVQ-31A RCO 2kg
2x AN/PVQ-31A (ARD/Lens Cover) 0kg

Ammunition
12x 30rnd STANAG M855A1 5kg
9x 17rnd Glock M882 FMJ 2kg
6x 30rnd STANAG M856A1 (Tracer) 2kg
30x Painkillers 1kg
6x M18 Smoke Grenade (Purple) 1kg
12x Ammonium Carbonate 1kg
12x M83 Smoke Grenade (White) 2kg
12x 200rnd M249 Softpack M855A1 (Mixed) 25kg
2x M67 Fragmentation Grenade 1kg
4x 8Rnd .00 Buckshot 2kg
4x M84 Stun Grenade 1kg
2x Tripwire Flare 2kg

Secondary weapons
3x Glock 17 2kg

Uniforms
20x FROG MARPAT-WD 36kg

Body armor
1x SPC (Squadleader) 5kg
5x SPC (Corpsman) 23kg
4x SPC (Rifleman) 18kg
6x SPC (IAR) 33kg
4x SPC (Light) 18kg

Optics
1x Vector 21 Nite 0kg
4x Binoculars 0kg

Other equipment
20x Map 2kg
1x Rugged Tablet 3kg
20x Radio 7kg
20x Compass 2kg
20x Watch 2kg
2x MicroDAGR 1kg
2x SAW Grip + Bipod 2kg
4x Harris Bipod 2kg

Launchers
2x M136 (HEAT) 13kg

Total Equipment: 280kg

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