[OPORD] Cold War Theatre (1946-1991), Operation CERBERUS - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Operation CERBERUS







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
The Cold War, now in its fourth decade, has evolved into a tense standoff between East and West, defined by covert operations and advanced technology. Both sides, avoiding direct conflict due to the threat of nuclear war, have focused on intelligence gathering, with the UK and US developing cutting-edge high-altitude reconnaissance aircraft. The most advanced of these, the RAF’s “Spectre,” was designed to track Soviet military movements undetected. However, 22 hours ago, Spectre was shot down over the Vinjesvingen valley in the Dzyarzhynskaya Hara mountains, a remote Soviet-controlled region in Belarus. This area, annexed by the Soviets in 1948 and transformed into a restricted military zone, is of critical strategic importance. The loss of Spectre poses a severe threat, as it carried sensitive data and advanced technology. Western intelligence is unsure whether new Soviet missile systems or experimental weapons were used to bring it down, but the consequences are clear: should the wreckage fall into Soviet hands, it could tip the balance of the Cold War. In response, a UK recovery team was quickly assembled and designated the 43 (UNITAF) Special Recovery Squadron. This unit is tasked with infiltrating the hostile territory, locating the crash site, and either recovering or destroying the aircraft’s remains and confirming the death or rescuing the pilot. Time is critical, as intercepted communications suggest that Soviet forces are already mobilising to secure the site. This is not an officially sanctioned operation and the UK government will deny all knowledge and blame it on a rogue military unit if friendly forces are captured. The region is known for its harsh terrain, unpredictable weather, and fortified Soviet installations. With tensions high and the potential for an international incident looming, the recovery team must act swiftly, knowing that failure could shift the Cold War’s delicate balance and provoke a global crisis.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆☆☆


Friendly Forces
Dog Platoon consisting of: 3x Rifle Section

Supporting Assets
There is no support on this mission. The UK Government will deny all knowledge if the mission becomes compromised.

Enemy Forces
- The Armed Forces of the USSR, Green and white combat fatigues, green helmet - Mix of Soviet Small arms and armoured vehicles - Recent activities: Unknown but intercepted radio traffic suggests that that they are moving to secure the crash site - Most likely Course of Action: Initially unprepared but likely to get organised and send out patrols to harass friendly forces


Mission

Tasking
Main Effort FIND the Crash Site The plane must be confirmed as completely destroyed to prevent the Soviets from reverse engineering the technology. EXFILTRATE the Pilot and the Platoon The pilot knows intricate details of the RAF’s newest aircraft; he must be rescued or confirmed dead. 1up has stated that every effort should be made to keep him alive. The Chinook that transported the platoon to the area will linger until the mission is complete. Suggested Shaping Operations CAPTURE the Soviet Supply Base This will allow the RAF Chinook that dropped you off to land and drop off supplies of ammunition. There will be no other resupply available for this operation. DESTROY one of the Jammer Arrays The Pilot had a tracking device built into his helmet but we aren’t getting a signal. Photos from previous spy plane sortees have revealed several jammers in the area and Intelligence has made estimates on their effective range which has been marked on your map. Destroying one of these should reveal the location of the pilot on your map if he is located within its range. It is unlikely that you will find the pilot without destroying at least one jammer. Additional: Noise and Fire Discipline should be observed until you begin the attack on the FOB if possible to avoid alerting enemy forces to our infill direction.

End-state
Wreck destroyed, pilot and platoon withdrawn from AO.


Execution


Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
DOG 9 45mHz 37mHz SFC Johnson Platoon Commander (≤45)
DOG 1 250mHz 40mHz Sgt Jeb Saur Squad Leader (≤15)
DOG 2 260mHz 40mHz SP1 Minipily Squad Leader (≤15)
DOG 3 270mHz 40mHz SP3 Jochem Squad Leader (≤15)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
6x Sterling Mk.4 Submachine Gun 14kg
20x L1A1 SLR 90kg
3x L7A2 GPMG 31kg

Ammunition
6x 9mm 30rnd Sterling Mag (Ball) 2kg
8x 9mm 13rnd Hi-Power Mag 1kg
54x Painkillers 2kg
4x 9mm 30rnd Sterling Mag (Tracer) 1kg
22x L2A1 Hand Grenade 10kg
8x M18 Smoke Grenade (Purple) 1kg
20x 7.62mm 20Rnd FAL Mag 11kg
4x 7.62mm 20Rnd FAL (Red tracer) Mag 2kg
21x Mk4B Smoke Grenade 4kg
10x M83 Smoke Grenade (White) 2kg
6x 7.62mm 50rnd GPMG Belt Box (Ball + Tracer) 7kg
3x 7.62mm 200rnd Belt (Ball + Tracer) 14kg
9x 9mm 13Rnd Browning HP Mag 2kg
3x 2In. High Explosive 1kg
3x No.83A Coloured Smoke (Red) 1kg
6x 2In. Smoke Bursting 3kg
6x Carl Gustaf HEAT 19kg
6x Carl Gustaf HEDP 20kg
2x AN-M14 Incendiary Grenade 0kg

Secondary weapons
5x L9A1 Hi-Power (Polymer) 5kg
3x Browning HP 3kg
3x 2 Inch Mortar 7kg

Uniforms
1x 77Pat. Para Smock/Lightweight Jersey Shirt 2kg
27x 77Pat. Para Smock 49kg
1x 77Pat. Para Smock/Lightweight 2kg
4x 60Pat. Jersey/Combats DPM 7kg

Body armor
7x 58 Pattern Fighting Order (PRC349) 13kg
18x 58 Pattern Fighting Order (Extra) 41kg
4x 58 Pattern Belt Order 6kg
3x 58 Pattern Fighting Order (Para) 5kg
1x 58 Pattern Fighting Order 2kg

Unknown
6x cwr3_b_backpack_radio Warning 0kg
4x cwr3_b_backpack_alice_medic Warning 0kg
7x sp_webbing_58pattern_LargePack Warning 0kg
9x cwr3_b_backpack_alice Warning 0kg
3x SP_Backpack_2InchCarrier Warning 0kg
3x SP_Backpack_CarlGustavCarrier Warning 0kg

Optics
14x Binoculars 0kg

Other equipment
33x Map 3kg
12x Radio 4kg
33x Compass 3kg
33x Watch 3kg
4x Bandage (Packing) 0kg
1x Range Card 0kg

Launchers
3x Carl Gustaf M2 25kg

Weapon optics
3x MAAWS optical sight 1kg
1x L2A2 SUIT 1kg

Total Equipment: 420kg

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