[OPORD] Operation Brimstone (2014), Stryking a Nerve - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Brimstone (2014), Stryking a Nerve







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Syria
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After the successful capture of "Roger", our next target is a high-ranking officer and SNA defector: Majed Rahim. Due to his military prowess it has been challenging to secure intel on his whereabouts. We have credible intel that he is hiding somewhere in the mountainous region near Abi Valley, northwest of Amir. A transmitter tower has been located on the crest south of Abi Valley. The installation is suspected to be responsible for BLUFOR communications breakdown during previous operations. There will be civ pop in and near the area of operations. Civilians are also allowed to own and open-carry firearms.

Friendly Forces
[1x] Stryker Platoon consisting of: [2x] Rifle Squad [1x] Weapons Squad [1x] MERT & Sustainment Attachment Mounted in [4x] Stryker ICV. Supported by: [1x] Recon sniper team Mobile with [1x] MRZR.

Enemy Forces
ISIS is suspected to field significant resistance to protect the HVT and transmitter. Ambush tactics supported by captured surplus vehicles as well as non-standard tactical vehicles. Likely mountain camps and spotters.


Mission

Tasking
Primary objective: Find and seize Majed Rahim. Secondary objective: Capture or destroy the transmitter in grid 0406.

End-state
Critically successful end-state: Majed Rahim is captured and the transmitter disrupted. Warlock platoon have exited the AO to the SE and handed off Rahim for processing at Kinduf Airport. Sufficient end-state: Majed Rahim is captured. Warlock platoon have exited the AO and handed off Rahim for processing. Failure state: Majed Rahim has escaped.


Execution

Commander's Intent
The purpose of this mission is to deny ISIS further information gained from the SNA defector Majed Rahim. We will seize the opportunity to disrupt the transmitter suspected to jam our communications nearby. Throughout the deployment, Warlock platoon will commit to and pursue all contacts. The advance through terrain is made tactically within mutual supporting distance at all times.

Tasks and Sequencing
Phase 0 Warlock platoon will brief and prepare for departure from FOB Bushlurker.
  • Warlock 9, Warlock 7 and Warlock 3 mount Groundhog 2.
  • Warlock 1 mount Groundhog 1.
  • Warlock 2 mount Groundhog 3.
  • Guardian 4-1 and Warlock 8 mount Groundhog 9.
Hunter 4-2 quickly mount their MRZR and depart westwards towards their first waypoint. The convoy under command of Warlock 8 forms a column upon departure in the order of: G1 - G9 - G2 - G3. Bypassing Mafara on the south side, the convoy approaches LD Lima.

LD Lima

Prior to or at arrival at Line of Departure Lima, Warlock dismounts to form a platoon wedge or vee, terrain depending, with Groundhog 9 and Groundhog 2 trailing. Hunter 4-2 conducts as per freedom of movement along the far west flank on the ridge to get into position at or near OP Hydra. The team will spot for and communicate with Warlock as to enemy assemblies and movements. Warlock platoon advances on Phase Line Sigma.

PL Sigma

Warlock platoon advances on WP Echo to investigate the first Suspected marker. Surveillance suggests they are civilian compounds, emphasise PID. Lead squad establishes overwatch while flank squad advances to clear. This movement continues until potential contact is neutralised. Upon clearing, Warlock platoon pivots or separates, contact depending, eastwards towards Phase Sigma short of WP Fox. Hunter 4-2 advances along their chosen route to establish overwatch on the transmitter. The team will spot for and communicate with Warlock as to enemy assemblies and movements where able.

PL Tau

Upon adjusting east, Warlock platoon moves towards the saddle of WP Fox. In a bounding overwatch, the platoon advances to envelop the Suspected marker on the plateau. On completion, Warlock adjusts southwest and bypasses WP Golf on the north, keeping its terrain feature flanking south for cover. One squad separates to advance on the Suspected marker northwest of WP Golf under support of two Strykers. The platoon remainder establishes a covering position rearwards. Hunter 4-2 is cleared to move via OP Medusa or as suitable to observe the transmitter station. At their discretion, [2x] A-10C are on stand-by for close air strikes. On completion, separate squad either regroups with platoon or advances upslope to investigate the transmitter compound with Hunter 4-2 covering. Hunter 4-2 will spot for and communicate with Warlock as to enemy assemblies and movements.

PL Zulu

During this phase, we must be mindful of the civilian population centre of Amir to the southeast and adjust our approaches and fires accordingly. Avoid direct advances in line with the town. If Rahim has not been positively identified and seized at this point, Warlock platoon will push southeast via WP Golf to WP Hotel. The last Suspected marker beneath the ridge is investigated. Hunter 4-2 moves along the ridge as suitable, either with a separated squad in support or alone if regrouped, to clear OP Gorgon. Past this point, planning terminates and flexible leadership is required to complete the task to EVAC southeast with the HVT.



Administration/Logistics

Resupply
All squads are required to bring their own sustainment in their assigned Stryker ICV. At least one standard squad resupply, spare LAT and at least two wheels must be loaded in the cargo of each vehicle. Warlock 3 will include one medium AT and medium machinegun resupply. Guardian 4-1 engineer is attached and mounted in Groundhog 9 for field repairs. Because sustainment is part of the formation, resupplies are timely.

Medical
Guardian 4-1 MERT are attached to and mounted in Groundhog 9 for second-line treatment and recovery. Because medical response is part of the formation, treatment is timely.

Rules of Engagement
Majed Rahim is to be handed off alive. He was last seen wearing this apparel. Hold fire on all personnel with plate carriers and helmets until positive identification of Rahim is concluded.

Fire Support Plan
In accordance with SOP

Close Air Support
[2x] A-10C are on stand-by at PltHQ and Hunter 4-2's discretion for one air strike on the radio tower.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
WARLOCK 9 40mHz 37mHz 2Lt SkullCollector Platoon Commander (≤45)
WARLOCK 1 250mHz 40mHz SPC Johannes (Ret.) Squad Leader (≤15)
WARLOCK 2 260mHz 40mHz Sgt Dungworth (Ret.) Squad Leader (≤15)
WARLOCK 3 270mHz 40mHz PFC ryyszla Infantry Team Leader (≤8)
GROUNDHOG 9 361mHz 37mHz SP2 Sean AFV Section Commander
GROUNDHOG 1 362mHz 361mHz Cpl Mason (Ret.) AFV Crewman (Commander)
GROUNDHOG 2 290mHz 361mHz Sgt Jochem (Ret.) AFV Crewman (Commander)
GROUNDHOG 3 300mHz 361mHz SP1 Hotspur (Ret.) AFV Crewman (Commander)
Considerations
Platoon HQ is close by. In the event of platoon separation, the Platoon Sergeant will accompany the flanking or diverting element and assume sectional command of the manoeuvre. Warlock 9 as platoon leader has overall command of the deployment, communicating with Hunter 4-2 and all Warlock elements. Warlock 8 as platoon sergeant is deployment 2IC and assumes overall command of Groundhog 9 and Guardian 4-1 on LR 42. Hunter 4-2 conducts as per freedom of movement and observes Warlock on LR 40.

Comms Plan

Warlock 9: LR 40 Warlock 8: LR 42 Warlock squads available frequencies at own discretion: Warlock 1: SR 250 Warlock 1-1: SR 251 Warlock 1-2: SR 252 Warlock 2: SR 260 Warlock 2-1: SR 261 Warlock 2-2: SR 262 Warlock 3: SR 270 Warlock 3, suppl.: SR 271 Groundhog communicates with squads on their SR as attached. Groundhog 9: LR 50 Groundhog 1: SR 280 Groundhog 2: SR 290 Groundhog 3: SR 300 Guardian 4-1: LR 42 Guardian 4-1, suppl.: SR 71 Hunter 4-2: SR 72




CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1900hrs UTC
FORM UP: 1930hrs UTC
ANNOUNCEMENTS/BRIEFING: 1945hrs UTC
STEP OFF: 1955hrs UTC
END-EX: 2130-2230hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
10x Mk 18 Mod 1 25kg
11x M4A1 Block II 34kg
4x M249 PIP (Short/LCBA) 26kg
2x Mk 11 Mod 0 (Desert) 9kg
2x M240B 25kg
10x M4A1 PIP 29kg
2x M4A1 PIP 6kg
1x M2010 ESR (Desert) 5kg

Muzzle attachments
21x NT4 QDSS (Tan) 7kg
9x SU-230/PVS MRDS Coyote 4kg
4x SFMB-556-1/2-28 1kg
1x SR-25 Rifle Suppressor (Desert) 0kg
2x ARDEC 4-Prong 1kg
4x M150 RCO 1kg

Sidearm optics
21x AN/PEQ-15 + WMX (laser) 8kg
20x AN/PEQ-15 7kg

Ammunition
107x 30rnd STANAG (Ranger) M855A1 44kg
9x M433 HEDP Grenade Round 2kg
18x M83 Smoke Grenade (White) 3kg
2x Smoke Round (White) 0kg
59x 17rnd Glock M882 FMJ 16kg
6x M18 Smoke Grenade (Purple) 1kg
40x Painkillers 2kg
2x 30rnd STANAG (Ranger) M856A1 (Tracer) 1kg
7x GL Stun Grenade Round 2kg
16x 200rnd M249 Softpack M855A1 (Mixed) 33kg
5x M84 Stun Grenade 1kg
2x Spare barrel 5kg
5x 20rnd SR-25 Mk316 Mod 0 4kg
2x 100rnd M240 Box M80A1 EPR 3kg
6x 100rnd M240 Box M61 AP 9kg
1x MAAWS HEAT 75 Round 3kg
4x MAAWS HE 44 Round 7kg
8x M67 Fragmentation Grenade 3kg
1x M18 Smoke Grenade (Green) 0kg
51x 5rnd .300WM Mk248 MOD 1 5kg
1x 20rnd SR-25 M118 1kg
1x M18 Smoke Grenade (Blue) 0kg

Other equipment
24x AFG Grip 11kg
46x Map 4kg
3x Rugged Tablet 8kg
46x Radio 17kg
46x Compass 4kg
4x GD300 Android 1kg
5x MicroDAGR 1kg
4x SAW Grip + Bipod 4kg
3x Harris Bipod 1kg
4x Splint 0kg
2x [VSM] Multicam DT FAPC (Operator) 5kg
2x Watch 0kg
1x GPS 0kg

Secondary weapons
9x M320 GLM 13kg
25x Glock 17 16kg

32x FPGP2_Uni_Crye_1_U Warning 0kg
1x 3DMA_WD_AVS_PLLEAD Warning 0kg
6x TFAR_rt1523g_rhs Warning 0kg
44x KAT_Ranger Warning 0kg
1x 3DMA_WD_AVS_Medic Warning 0kg
3x B_Carryall_mcamo Warning 0kg
1x 3DMA_WD_AVS_PLSGT Warning 0kg
3x 3DMA_WD_AVS_SL Warning 0kg
4x 3DMA_WD_AVS_Grenadier Warning 0kg
6x 3DMA_WD_AVS_Saw Warning 0kg
4x 3DMA_WD_AVS_Rifleman_v1 Warning 0kg
5x B_Kitbag_mcamo Warning 0kg
1x 3DMA_WD_AVS_SNOT Warning 0kg
5x 3DMA_WD_AVS_Rifleman_v3 Warning 0kg
2x 3DMA_WD_AVS_Rifleman_v2 Warning 0kg
4x B_AssaultPack_mcamo Warning 0kg
4x 3DMA_WD_AVS_PLRadio Warning 0kg
3x 3DMA_WD_Patagonia_PadsGlovesSleeves Warning 0kg
1x tfw_ilbe_whip_mc Warning 0kg
1x TOMH_UNICAN_Logi Warning 0kg
1x VSM_Multicam_Backpack_Compact Warning 0kg
1x VSM_Multicam_Backpack_Kitbag Warning 0kg

Optics
8x Vector 21 Nite 0kg
14x Binoculars 0kg

Weapon optics
5x G33 + XPS3 1kg
11x SU-230/PVS Coyote 5kg
1x M8541 (Desert) 0kg
2x SU-260/P (MDO) 1kg
8x XPS3 2kg
2x Mk. 4 M5 (Desert) 1kg

Launchers
2x M72A7 7kg
1x MAAWS Mk4 Mod 0 (Green) 7kg

Uniforms
9x Army Combat Uniform (OEF-CP) 16kg
2x [VSM] Crye G3 (Multicam) 3kg

Body armor
4x SPCS (Crewman/OEF-CP) 18kg
4x SPCS (Team Leader/OEF-CP) 18kg
3x Raven Vest 7kg
1x SPCS (Rifleman/OEF-CP) 5kg

Total Equipment: 509kg

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